Digital Art Installations
TOPIA - Audiovisual Installation (2021)
In collaboration w/ Zalán Szakács and Bob Roijen
By bringing a historical understanding of screens together with its contemporary dominant narrative, TOPIA questions what a screen is and can be.
In Circles - Generative Audiovisual Installation (2017 - Present)
In collaboration w/ Machteld Jacques
"In Circles" is a generative audiovisual installation that reflects on our currently overstimulated environment by illustrating how technology is able to mediate our perception.
By creating a completely dark environment, the installation allows the audience to recapture their sensory self by placing them in an initial state of sensory deprivation. The deliberate perceptual isolation allows subjective perception to be reset and is subsequently altered by the use of light and sound. The visual system is deprived essential information necessary to interpret the dynamics of the space and turn it into its mental representation.
plplpl.pl - Interactive Audiovisual Installation (2016-17)
In collaboration w/ Matthias Oostrik
PLPLPL.PL is an audience driven surveillance machine; A tech noir art installation and research project into human conduct.
PLPLPL.PL uses the latest technologies from the surveillance industry to interact with its audience. It encourages visitors to behave uncanny by showing, analysing and recontextualizing all of their actions.
PLPLPL.PL is an on going project. The machine is learning with each exhibition and expanding with each interaction.
Polaris - Interactive Audiovisual Installation (2016)
In collaboration w/ Nikki Hock, Children of the Light, Nick Verstand
Polaris is a large-scale art installation which researches our emotional response to music. Twenty participants in the audience volunteered to wear biosensors measuring their brainwaves, heart rate variability and galvanic skin response. These readings are interpreted using the Circumplex Model to indicate collective emotion, after which they are translated in real-time into light animations on the twelve meter diameter circular object. This process immerses the audience in their materialised collective emotional experience and allows them to co-create the piece together with the artists.
Anima - Interactive Audiovisual Installation (2016)
In collaboration w/ Nick Verstand
Fluid, shimmering patterns flow on the surface of a luminescent orb suspended in space, tones oscillating, encompassing the room. Anima is an immersive installation that investigates the emotional relationship between humans and artificial entities, through the use of movement, texture, light and sound.
Mutual Wave Machine - Interactive Neurofeedback Installation (2015)
In collaboration w/ Matthias Oostrik and Suzanne Dikker
The Mutual Wave Machine is an interactive neurofeedback installation that embodies the elusive notion of ‘being on the same wavelength’ with another person through brainwave synchronization. Enclosed by an intimate capsule and immersed in an audiovisual environment that responds and reflects their shared brain activity, two visitors can directly experience and manipulate their internal efforts to approach each other, or distance themselves from each other.
Digital Art Installations
TOPIA - Audiovisual Installation (2021)
In collaboration w/ Zalán Szakács and Bob Roijen
By bringing a historical understanding of screens together with its contemporary dominant narrative, TOPIA questions what a screen is and can be.
In Circles - Generative Audiovisual Installation (2017 - Present)
In collaboration w/ Machteld Jacques
"In Circles" is a generative audiovisual installation that reflects on our currently overstimulated environment by illustrating how technology is able to mediate our perception.
By creating a completely dark environment, the installation allows the audience to recapture their sensory self by placing them in an initial state of sensory deprivation. The deliberate perceptual isolation allows subjective perception to be reset and is subsequently altered by the use of light and sound. The visual system is deprived essential information necessary to interpret the dynamics of the space and turn it into its mental representation.
plplpl.pl - Interactive Audiovisual Installation (2016-17)
In collaboration w/ Matthias Oostrik
PLPLPL.PL is an audience driven surveillance machine; A tech noir art installation and research project into human conduct.
PLPLPL.PL uses the latest technologies from the surveillance industry to interact with its audience. It encourages visitors to behave uncanny by showing, analysing and recontextualizing all of their actions.
PLPLPL.PL is an on going project. The machine is learning with each exhibition and expanding with each interaction.
Polaris - Interactive Audiovisual Installation (2016)
In collaboration w/ Nikki Hock, Children of the Light, Nick Verstand
Polaris is a large-scale art installation which researches our emotional response to music. Twenty participants in the audience volunteered to wear biosensors measuring their brainwaves, heart rate variability and galvanic skin response. These readings are interpreted using the Circumplex Model to indicate collective emotion, after which they are translated in real-time into light animations on the twelve meter diameter circular object. This process immerses the audience in their materialised collective emotional experience and allows them to co-create the piece together with the artists.
Anima - Interactive Audiovisual Installation (2016)
In collaboration w/ Nick Verstand
Fluid, shimmering patterns flow on the surface of a luminescent orb suspended in space, tones oscillating, encompassing the room. Anima is an immersive installation that investigates the emotional relationship between humans and artificial entities, through the use of movement, texture, light and sound.
Mutual Wave Machine - Interactive Neurofeedback Installation (2015)
In collaboration w/ Matthias Oostrik and Suzanne Dikker
The Mutual Wave Machine is an interactive neurofeedback installation that embodies the elusive notion of ‘being on the same wavelength’ with another person through brainwave synchronization. Enclosed by an intimate capsule and immersed in an audiovisual environment that responds and reflects their shared brain activity, two visitors can directly experience and manipulate their internal efforts to approach each other, or distance themselves from each other.